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00020 #include <GL/gl.h>
00021
00022 #include <archon/render/context.H>
00023
00024 #include <archon/render/conductor.H>
00025
00026 namespace Archon
00027 {
00028 namespace Render
00029 {
00030 void Channel::render(const Ref<Pipe> &pipe)
00031 {
00032 Display::Bind bind(pipe->context, window);
00033
00034 if(!pipe->initialized)
00035 {
00036 view->renderer->initOpenGlContext();
00037 pipe->initialized = true;
00038 }
00039
00040 double l, b, w, h;
00041 Vector3 c, x, y;
00042 double s, t;
00043 Vector3 e;
00044 double n, f;
00045
00046
00047 {
00048 Mutex::Lock lock(view->viewMutex);
00049 l = viewport->left;
00050 b = viewport->bottom;
00051 w = viewport->width;
00052 h = viewport->height;
00053 c = screen->center;
00054 x = screen->x;
00055 y = screen->y;
00056 s = screen->halfWidth;
00057 t = screen->halfHeight;
00058 e = eye->position;
00059 n = clip->near;
00060 f = clip->far;
00061 }
00062
00063
00064 Vector3 z = x;
00065 z *= y;
00066
00067
00068
00069 c -= e;
00070 c.set(dot(c, x), dot(c, y), dot(c, z));
00071
00072
00073 double a = n / -c[2];
00074 glMatrixMode(GL_PROJECTION);
00075 glLoadIdentity();
00076 glFrustum((c[0] - s) * a, (c[0] + s) * a,
00077 (c[1] - t) * a, (c[1] + t) * a, n, f);
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089 GLdouble m[16] =
00090 {
00091 x[0], y[0], z[0], 0,
00092 x[1], y[1], z[1], 0,
00093 x[2], y[2], z[2], 0,
00094 -dot(x, e), -dot(y, e), -dot(z, e), 1
00095 };
00096 glMatrixMode(GL_MODELVIEW);
00097 glLoadMatrixd(m);
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108 s = window->getWidth();
00109 t = window->getHeight();
00110 unsigned il = static_cast<unsigned>(l * s + 0.5);
00111 unsigned ib = static_cast<unsigned>(b * t + 0.5);
00112 unsigned iw = static_cast<unsigned>((l+w) * s + 0.5) - il;
00113 unsigned ih = static_cast<unsigned>((b+h) * t + 0.5) - ib;
00114 glViewport(il, ib, iw, ih);
00115
00116 view->renderer->render();
00117 }
00118
00119
00120 void Pipe::addChannel(Ref<Conductor> conductor,
00121 Ref<View> view,
00122 Ref<Display::Window> window,
00123 Ref<Viewport> viewport,
00124 Ref<Screen> screen,
00125 Ref<Eye> eye,
00126 Ref<Clip> clip)
00127 {
00128 if(view != viewport->view ||
00129 view != screen->view ||
00130 view != eye->view ||
00131 view != clip->view)
00132 ARCHON_THROW1(ArgumentException,
00133 "Illegal combination - different View objects found");
00134 conductor->addWindow(window, this);
00135 Mutex::Lock l(channelMutex);
00136 channels.push_back(Channel(view, window, viewport, screen, eye, clip));
00137 }
00138
00139 void Pipe::render()
00140 {
00141 Ref<Pipe> pipe(this);
00142 Mutex::Lock l(channelMutex);
00143 for(unsigned i=0; i<channels.size(); ++i) channels[i].render(pipe);
00144 }
00145 }
00146 }