| ApplicationScene(Ref< Server > server, Uri baseUri, Ref< AbstractFileServer > fileServer) | Archon::X3D::SAI::ApplicationScene | [inline] |
| BackRefObjectBase() | Archon::Utilities::BackRefObjectBase | [inline, protected] |
| contextMutex | Archon::X3D::ExecutionContext | [protected] |
| ExecutionContext(Ref< Server >, Uri baseUri, Ref< AbstractFileServer > fileServer=0) | Archon::X3D::ExecutionContext | [protected] |
| fileServer | Archon::X3D::ExecutionContext | |
| getBackUseCount() const | Archon::Utilities::BackRefObjectBase | [inline] |
| getBackUseCountNoLock() const | Archon::Utilities::BackRefObjectBase | [inline, protected] |
| getBaseUri() const | Archon::X3D::ExecutionContext | |
| getRootGroup() const | Archon::X3D::SceneBase | |
| getRootGroupNoLock() | Archon::X3D::SceneBase | [inline] |
| getUseCount() const | Archon::Utilities::RefObjectBase | [inline] |
| getUseCountNoLock() const | Archon::Utilities::RefObjectBase | [inline, protected] |
| isRealized() const | Archon::X3D::ExecutionContext | |
| isRealizedNoLock() const | Archon::X3D::ExecutionContext | [inline, protected] |
| launch(Ref< GroupingNode > socket) | Archon::X3D::SAI::ApplicationScene | |
| lookupNode(string name) const | Archon::X3D::ExecutionContext | |
| Mutex() | Archon::Utilities::Mutex | [inline, protected] |
| realize() | Archon::X3D::ExecutionContext | |
| refDispose(Mutex::Lock &) | Archon::Utilities::BackRefObjectBase | [inline, protected, virtual] |
| RefObjectBase() | Archon::Utilities::RefObjectBase | [inline, protected] |
| SceneBase(Ref< Server >, Uri baseUri, Ref< AbstractFileServer >) | Archon::X3D::SceneBase | [protected] |
| server | Archon::X3D::ExecutionContext | |
| setRootGroup(Ref< Group >) | Archon::X3D::SceneBase | |
| tick() | Archon::X3D::ExecutionContext | |
| withdraw() | Archon::X3D::SAI::ApplicationScene | |
| ~ExecutionContext() | Archon::X3D::ExecutionContext | [virtual] |
| ~Mutex() | Archon::Utilities::Mutex | [inline, protected] |
| ~RefObjectBase() | Archon::Utilities::RefObjectBase | [inline, virtual] |