
Public Member Functions | |
| SceneLoader (Ref< const Material > defaultMaterial, World *world, vector< View > *views, vector< pair< Vector3, const LightNode * > > *lights, Logger *logger) | |
| void | doGroupingNode (const GroupingNode *g, const CoordSystem3x3 &coordSystem) |
| void | dispatchGroupingNode (const GroupingNode *g, const CoordSystem3x3 &s) |
| void | doTransform (const Transform *t, const CoordSystem3x3 &s) |
| void | dispatchChildNode (const ChildNode *child, const CoordSystem3x3 &coordSystem) |
| void | doViewpoint (const Viewpoint *viewPoint, const CoordSystem3x3 &coordSystem) |
| void | dispatchLightNode (const LightNode *light, const CoordSystem3x3 &coordSystem) |
| void | doPointLight (const PointLight *pointLight, const CoordSystem3x3 &coordSystem) |
| double | maxCoord (const Vector3 &v) |
| void | doShape (const Shape *shape, const CoordSystem3x3 &coordSystem) |
Definition at line 44 of file sceneloader.C.
1.4.4