dispatchChildNode(const ChildNode *child, const CoordSystem3x3 &coordSystem) | Archon::Raytracer::SceneLoader | [inline] |
dispatchGroupingNode(const GroupingNode *g, const CoordSystem3x3 &s) | Archon::Raytracer::SceneLoader | [inline] |
dispatchLightNode(const LightNode *light, const CoordSystem3x3 &coordSystem) | Archon::Raytracer::SceneLoader | [inline] |
doGroupingNode(const GroupingNode *g, const CoordSystem3x3 &coordSystem) | Archon::Raytracer::SceneLoader | [inline] |
doPointLight(const PointLight *pointLight, const CoordSystem3x3 &coordSystem) | Archon::Raytracer::SceneLoader | [inline] |
doShape(const Shape *shape, const CoordSystem3x3 &coordSystem) | Archon::Raytracer::SceneLoader | [inline] |
doTransform(const Transform *t, const CoordSystem3x3 &s) | Archon::Raytracer::SceneLoader | [inline] |
doViewpoint(const Viewpoint *viewPoint, const CoordSystem3x3 &coordSystem) | Archon::Raytracer::SceneLoader | [inline] |
maxCoord(const Vector3 &v) | Archon::Raytracer::SceneLoader | [inline] |
SceneLoader(Ref< const Material > defaultMaterial, World *world, vector< View > *views, vector< pair< Vector3, const LightNode * > > *lights, Logger *logger) | Archon::Raytracer::SceneLoader | [inline] |