Public Member Functions | |
SceneLoader (Ref< const Material > defaultMaterial, World *world, vector< View > *views, vector< pair< Vector3, const LightNode * > > *lights, Logger *logger) | |
void | doGroupingNode (const GroupingNode *g, const CoordSystem3x3 &coordSystem) |
void | dispatchGroupingNode (const GroupingNode *g, const CoordSystem3x3 &s) |
void | doTransform (const Transform *t, const CoordSystem3x3 &s) |
void | dispatchChildNode (const ChildNode *child, const CoordSystem3x3 &coordSystem) |
void | doViewpoint (const Viewpoint *viewPoint, const CoordSystem3x3 &coordSystem) |
void | dispatchLightNode (const LightNode *light, const CoordSystem3x3 &coordSystem) |
void | doPointLight (const PointLight *pointLight, const CoordSystem3x3 &coordSystem) |
double | maxCoord (const Vector3 &v) |
void | doShape (const Shape *shape, const CoordSystem3x3 &coordSystem) |
Definition at line 44 of file sceneloader.C.